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- /* $Id: xmesa1.c,v 1.8 1995/11/30 00:52:30 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Log: xmesa1.c,v $
- * Revision 1.8 1995/11/30 00:52:30 brianp
- * fixed a few type warnings for Sun compiler
- *
- * Revision 1.7 1995/11/30 00:20:56 brianp
- * added new PF_GRAYSCALE mode
- *
- * Revision 1.6 1995/11/08 22:08:50 brianp
- * added 8-bit TrueColor dithering
- *
- * Revision 1.5 1995/11/03 17:41:48 brianp
- * removed unused vars, fixed code for C++ compilation
- *
- * Revision 1.4 1995/11/01 15:14:03 brianp
- * renamed all class variables per Steven Spitz
- *
- * Revision 1.3 1995/10/30 15:13:01 brianp
- * replaced Current variable with XMesa
- *
- * Revision 1.2 1995/10/19 15:53:20 brianp
- * new arguments to gl_new_context()
- *
- * Revision 1.1 1995/10/17 21:36:55 brianp
- * Initial revision
- *
- */
-
-
-
- /*
- * Mesa/X11 interface, part 1.
- *
- * This file contains the implementations of all the XMesa* functions.
- *
- *
- * NOTES:
- *
- * The window coordinate system origin (0,0) is in the lower-left corner
- * of the window. X11's window coordinate origin is in the upper-left
- * corner of the window. Therefore, most drawing functions in this
- * file have to flip Y coordinates.
- *
- * Define SHM in the Makefile with -DSHM if you want to compile in support
- * for the MIT Shared Memory extension. If enabled, when you use an Ximage
- * for the back buffer in double buffered mode, the "swap" operation will
- * be faster. You must also link with -lXext.
- *
- */
-
-
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #ifdef SHM
- # include <sys/ipc.h>
- # include <sys/shm.h>
- # include <X11/extensions/XShm.h>
- #endif
- #include "GL/xmesa.h"
- #include "xmesaP.h"
- #include "context.h"
- /*#include "dd.h"*/
- #include "macros.h"
- #include "xform.h"
-
- XMesaContext XMesa = NULL;
-
-
-
-
- /**********************************************************************/
- /***** Private Functions *****/
- /**********************************************************************/
-
-
- /*
- * X/Mesa Error reporting function:
- */
- static void error( const char *msg )
- {
- fprintf( stderr, "X/Mesa error: %s\n", msg );
- }
-
-
- /*
- * Return the host's byte order as LSBFirst or MSBFirst ala X.
- */
- static int host_byte_order( void )
- {
- int i = 1;
- char *cptr = (char *) &i;
- return (*cptr==1) ? LSBFirst : MSBFirst;
- }
-
-
-
- /*
- * Error handling.
- */
- static int mesaXErrorFlag = 0;
-
- static int mesaHandleXError( Display *dpy, XErrorEvent *event )
- {
- mesaXErrorFlag = 1;
- return 0;
- }
-
-
- /*
- * Check if the X Shared Memory extension is available.
- * Return: 0 = not available
- * 1 = shared XImage support available
- * 2 = shared Pixmap support available also
- */
- static int check_for_xshm( Display *display )
- {
- #ifdef SHM
- int major, minor, ignore;
- Bool pixmaps;
-
- if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
- if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
- return (pixmaps==True) ? 2 : 1;
- }
- else {
- return 0;
- }
- }
- else {
- return 0;
- }
- #else
- /* Can't compile XSHM support */
- return 0;
- #endif
- }
-
-
- /*
- * Allocate a shared memory XImage back buffer for the given context.
- * Return: GL_TRUE if success, GL_FALSE if error
- */
- static GLboolean alloc_shm_back_buffer( XMesaContext c )
- {
- #ifdef SHM
- /*
- * We have to do a _lot_ of error checking here to be sure we can
- * really use the XSHM extension. It seems different servers trigger
- * errors at different points if the extension won't work. Therefore
- * we have to be very careful...
- */
- GC gc;
- c->backimage = XShmCreateImage( c->display, c->visual, c->depth,
- ZPixmap, NULL, &c->shminfo,
- c->width, c->height );
- if (c->backimage == NULL) {
- error( "alloc_back_buffer: Shared memory error (XShmCreateImage), disabling." );
- c->shm = 0;
- return GL_FALSE;
- }
-
- c->shminfo.shmid = shmget( IPC_PRIVATE, c->backimage->bytes_per_line
- * c->backimage->height, IPC_CREAT|0777 );
- if (c->shminfo.shmid < 0) {
- perror("alloc_back_buffer");
- XDestroyImage( c->backimage );
- c->backimage = NULL;
- error( "alloc_back_buffer: Shared memory error (shmget), disabling." );
- c->shm = 0;
- return GL_FALSE;
- }
-
- c->shminfo.shmaddr = c->backimage->data
- = (char*)shmat( c->shminfo.shmid, 0, 0 );
- if (c->shminfo.shmaddr == (char *) -1) {
- perror("alloc_back_buffer");
- XDestroyImage( c->backimage );
- c->backimage = NULL;
- error("alloc_back_buffer: Shared memory error (shmat), disabling.");
- c->shm = 0;
- return GL_FALSE;
- }
-
- c->shminfo.readOnly = False;
- mesaXErrorFlag = 0;
- XSetErrorHandler( mesaHandleXError );
- /* This may trigger the X protocol error we're ready to catch: */
- XShmAttach( c->display, &c->shminfo );
- XSync( c->display, False );
-
- if (mesaXErrorFlag) {
- /* we are on a remote display, this error is normal, don't print it */
- XFlush( c->display );
- mesaXErrorFlag = 0;
- XDestroyImage( c->backimage );
- shmdt( c->shminfo.shmaddr );
- shmctl( c->shminfo.shmid, IPC_RMID, 0 );
- c->backimage = NULL;
- c->shm = 0;
- return GL_FALSE;
- }
-
- shmctl( c->shminfo.shmid, IPC_RMID, 0 ); /* nobody else needs it */
-
- /* Finally, try an XShmPutImage to be really sure the extension works */
- gc = XCreateGC( c->display, c->frontbuffer, 0, NULL );
- XShmPutImage( c->display, c->frontbuffer, gc,
- c->backimage, 0, 0, 0, 0, 1, 1 /*one pixel*/, False );
- XSync( c->display, False );
- XFreeGC( c->display, gc );
- XSetErrorHandler( NULL );
- if (mesaXErrorFlag) {
- XFlush( c->display );
- mesaXErrorFlag = 0;
- XDestroyImage( c->backimage );
- shmdt( c->shminfo.shmaddr );
- shmctl( c->shminfo.shmid, IPC_RMID, 0 );
- c->backimage = NULL;
- c->shm = 0;
- return GL_FALSE;
- }
-
- return GL_TRUE;
- #else
- /* Can't compile XSHM support */
- return GL_FALSE;
- #endif
- }
-
-
-
- /*
- * Setup an off-screen pixmap or Ximage to use as the back buffer.
- * Input: c - the X/Mesa context.
- */
- void xmesa_alloc_back_buffer( XMesaContext c )
- {
- if (c->db_state==BACK_XIMAGE) {
- char *img;
-
- /* Deallocate the old backimage, if any */
- if (c->backimage) {
- #ifdef SHM
- if (c->shm) {
- XShmDetach( c->display, &c->shminfo );
- XDestroyImage( c->backimage );
- shmdt( c->shminfo.shmaddr );
- }
- else
- #endif
- XDestroyImage( c->backimage );
- c->backimage = NULL;
- }
-
- /* Allocate new back buffer */
- if (c->shm==0 || alloc_shm_back_buffer(c)==GL_FALSE) {
- /* Allocate a regular XImage for the back buffer. */
- /* TODO: this number of bytes computation is a hack! */
- img = (char *) malloc( c->width * c->height * 4 );
- c->backimage = XCreateImage( c->display, c->visual, c->depth,
- ZPixmap, 0, /* format, offset */
- img, c->width, c->height,
- 8, 0 ); /* pad, bytes_per_line */
- if (!c->backimage) {
- /* TODO: more related error checks are needed throughout xmesa.c */
- error("alloc_back_buffer: XCreateImage failed.");
- }
- }
- c->backpixmap = None;
- }
- else if (c->db_state==BACK_PIXMAP) {
- Pixmap old_pixmap = c->backpixmap;
- /* Free the old back pixmap */
- if (c->backpixmap) {
- XFreePixmap( c->display, c->backpixmap );
- }
- /* Allocate new back pixmap */
- c->backpixmap = XCreatePixmap( c->display, c->frontbuffer,
- c->width, c->height, c->depth );
- c->backimage = NULL;
- /* update other references to backpixmap */
- if (c->buffer==old_pixmap) {
- c->buffer = c->backpixmap;
- }
- }
- }
-
-
-
- /*
- * Return the width and height of the given drawable.
- */
- static void get_drawable_size( Display *dpy, Drawable d,
- unsigned int *width, unsigned int *height )
- {
- Window root;
- int x, y;
- unsigned int bw, depth;
-
- XGetGeometry( dpy, d, &root, &x, &y, width, height, &bw, &depth );
- }
-
-
-
-
- static int setup_grayscale( XMesaContext c, Window window )
- {
- int r, g, b, i;
- int colorsfailed = 0;
- XColor xcol;
- XColor *ctable = NULL;
- Colormap cmap;
- XWindowAttributes attr;
-
- assert( c->depth>=4 && c->depth<=16 );
-
- /* Need to know the colormap in this case */
- XGetWindowAttributes( c->display, window, &attr );
- cmap = attr.colormap;
-
- /* This is a hack for GLUT: pre-allocate the gray needed for pop-up menus */
- xcol.red = xcol.green = xcol.blue = 0xaa00;
- XAllocColor( c->display, cmap, &xcol );
-
- #define distance2(r1,g1,b1,r2,g2,b2) ( ((r2)-(r1)) * ((r2)-(r1)) + \
- ((g2)-(g1)) * ((g2)-(g1)) + ((b2)-(b1)) * ((b2)-(b1)) )
-
- /* Allocate 256 shades of gray */
- for (g=0;g<256;g++) {
- xcol.red = xcol.green = xcol.blue = (g << 8) | g;
- if (!XAllocColor(c->display, cmap, &xcol)) {
- /* Search for best match (contributed by Michael Pichler) */
- int p, bestmatch;
- double dist, mindist; /* 3*2^16^2 exceeds long int precision */
- int cmap_size = c->visual->map_entries;
-
- /* query whole colormap if not yet done */
- if (!ctable) {
- ctable = (XColor *) malloc( cmap_size * sizeof(XColor) );
- for (p = 0; p < cmap_size; p++)
- ctable[p].pixel = p;
- XQueryColors (c->display, cmap, ctable, cmap_size);
- }
-
- /* find best match */
- mindist = 0.0;
- bestmatch = -1;
- p = cmap_size;
- while (p--) {
- int mapgray;
- mapgray = (ctable[p].red + ctable[p].green + ctable[p].blue) / 3U;
- dist = ABS( mapgray - ((g << 8) | g) );
- if (bestmatch < 0 || dist < mindist)
- mindist = dist, bestmatch = p;
- }
- xcol.pixel = bestmatch;
- colorsfailed++;
- }
- c->color_table[g] = xcol.pixel;
- c->red_table[xcol.pixel] = g * 30 / 100;
- c->green_table[xcol.pixel] = g * 59 / 100;
- c->blue_table[xcol.pixel] = g * 11 / 100;
- }
-
- #undef distance2
-
- if (ctable) {
- free(ctable);
- }
-
- if (colorsfailed) {
- fprintf( stderr,
- "Note: %d out of 256 needed colors do not match exactly.\n",
- colorsfailed, 256 );
- }
-
- #define WEIGHT
- #ifdef WEIGHT
- c->rmult = 30 * 255 / 100;
- c->gmult = 59 * 255 / 100;
- c->bmult = 11 * 255 / 100;
- #else
- c->rmult = 255/3;
- c->gmult = 255/3;
- c->bmult = 255/3;
- #endif
- c->amult = 255;
- c->dithered_pf = PF_GRAYSCALE;
- c->undithered_pf = PF_GRAYSCALE;
- c->pixel = c->color_table[255]; /* white */
- c->clearpixel = c->color_table[0]; /* black */
-
- return 1;
- }
-
-
-
- /*
- * Setup RGB rending for a window with a PseudoColor, StaticColor,
- * GrayScale or StaticGray visual. We try to allocate a palette of 225
- * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
- * color. While this function was originally designed just for 8-bit
- * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
- * The fact that this method works for gray scale displays depends on
- * XAllocColor allocating a good gray to approximate an RGB color.
- * Dithering code contributed by Bob Mercier.
- */
- static int setup_dithered_color( XMesaContext c, Window window )
- {
- int r, g, b, i;
- int colorsfailed = 0;
- XColor xcol;
- XColor *allcolors = NULL, *acptr;
- Colormap cmap;
- XWindowAttributes attr;
-
- assert( c->depth>=4 && c->depth<=16 );
-
- /* Need to know the colormap in this case */
- XGetWindowAttributes( c->display, window, &attr );
- cmap = attr.colormap;
-
- /* This is a hack for GLUT: pre-allocate the gray needed for pop-up menus */
- xcol.red = xcol.green = xcol.blue = 0xaa00;
- XAllocColor( c->display, cmap, &xcol );
-
- #define distance2(r1,g1,b1,r2,g2,b2) ( ((r2)-(r1)) * ((r2)-(r1)) + \
- ((g2)-(g1)) * ((g2)-(g1)) + ((b2)-(b1)) * ((b2)-(b1)) )
-
- /* Allocate X colors and initialize color_table[], red_table[], etc */
- for (r = 0; r < _R; r++) {
- for (g = 0; g < _G; g++) {
- for (b = 0; b < _B; b++) {
- xcol.red = r * 65535 / (_R-1);
- xcol.green = g * 65535 / (_G-1);
- xcol.blue = b * 65535 / (_B-1);
- if (!XAllocColor(c->display, cmap, &xcol)) {
- /* Search for best match (contributed by Michael Pichler) */
- int p, bestmatch;
- double dist, mindist; /* 3*2^16^2 exceeds long int precision */
- int cmap_size = c->visual->map_entries;
-
- /* query whole colormap if not yet done */
- if (!allcolors) {
- allcolors = (XColor *) malloc( cmap_size * sizeof(XColor) );
- for (p = 0; p < cmap_size; p++)
- allcolors[p].pixel = p;
- XQueryColors (c->display, cmap, allcolors, cmap_size);
- }
-
- /* find best match */
- mindist = 0.0;
- bestmatch = -1;
- p = cmap_size;
- while (p--) {
- acptr = allcolors + p;
- dist = distance2( (double)xcol.red, (double)xcol.green,
- (double)xcol.blue, (double)acptr->red,
- (double)acptr->green, (double)acptr->blue);
- if (bestmatch < 0 || dist < mindist)
- mindist = dist, bestmatch = p;
- }
- xcol.pixel = bestmatch;
- colorsfailed++;
- }
- i = _MIX( r, g, b );
- c->color_table[i] = xcol.pixel;
- c->red_table[xcol.pixel] = r * 255 / (_R-1);
- c->green_table[xcol.pixel] = g * 255 / (_G-1);
- c->blue_table[xcol.pixel] = b * 255 / (_B-1);
- }
- }
- }
-
- #undef distance2
-
- if (allcolors) {
- free(allcolors);
- }
-
- if (colorsfailed) {
- fprintf( stderr,
- "Note: %d out of %d needed colors do not match exactly.\n",
- colorsfailed, _R*_G*_B );
- }
-
- c->rmult = 255;
- c->gmult = 255;
- c->bmult = 255;
- c->amult = 255;
- c->dithered_pf = PF_DITHER;
- c->undithered_pf = PF_LOOKUP;
- c->pixel = c->color_table[_MIX(_R-1,_G-1,_B-1)]; /* white */
- c->clearpixel = c->color_table[_MIX(0,0,0)]; /* black */
-
- return 1;
- }
-
-
-
- /*
- * Setup RGB rending for a window with a True/DirectColor visual.
- */
- static int setup_truecolor( XMesaContext c, Window window )
- {
- unsigned long rmask, gmask, bmask;
-
- /*
- * Use the red, green, and blue mask values in the visual structure
- * to compute the multiplier and shift values for converting RGB
- * triplets from floats in [0,1] to packed pixel values.
- */
-
- /* Red */
- c->rshift = 0;
- rmask = c->visual->red_mask;
- while ((rmask & 1)==0) {
- c->rshift++;
- rmask = rmask >> 1;
- }
- c->rmult = (GLint) rmask;
-
- /* Green */
- c->gshift = 0;
- gmask = c->visual->green_mask;
- while ((gmask & 1)==0) {
- c->gshift++;
- gmask = gmask >> 1;
- }
- c->gmult = (GLint) gmask;
-
- /* Blue */
- c->bshift = 0;
- bmask = c->visual->blue_mask;
- while ((bmask & 1)==0) {
- c->bshift++;
- bmask = bmask >> 1;
- }
- c->bmult = (GLint) bmask;
-
- /* Alpha */
- c->ashift = 24;
- c->amult = 255;
-
- if (host_byte_order() != ImageByteOrder(c->display)) {
- /* Must reverse order of bytes in back buffer's XImage before sending */
- /* to server. */
- c->swapbytes = GL_TRUE;
- }
-
- if (c->rshift==0 && c->gshift==8 && c->bshift==16
- && ImageByteOrder(c->display)==MSBFirst) {
- /* a common case */
- c->undithered_pf = c->dithered_pf = PF_8A8B8G8R;
- c->pixel = 0xffffffff; /* white */
- c->clearpixel = 0x0; /* black */
- }
- else if ( c->rshift==5 && c->gshift==2 && c->bshift==0
- && XInternAtom(c->display, "_HP_RGB_SMOOTH_MAP_LIST", True)) {
- /* HP Color Recovery
- * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
- * on the root window AND the colormap obtainable by XGetRGBColormaps
- * for that atom must be set on the window. (see also tkInitWindow)
- * If that colormap is not set, the output will look stripy.
- */
- c->undithered_pf = PF_TRUECOLOR;
- c->dithered_pf = PF_HPCR;
- c->pixel = c->visual->red_mask | c->visual->green_mask
- | c->visual->blue_mask; /* white */
- c->clearpixel = 0x0; /* black */
- c->rmult = 255;
- c->gmult = 255;
- c->bmult = 255;
- c->amult = 255;
- }
- else if (c->depth==8) {
- /* dither if 8-bit */
- setup_dithered_color( c, window );
- }
- else {
- /* general case */
- c->undithered_pf = c->dithered_pf = PF_TRUECOLOR;
- c->pixel = c->visual->red_mask | c->visual->green_mask
- | c->visual->blue_mask; /* white */
- c->clearpixel = 0x0; /* black */
- }
-
- return 1;
- }
-
-
-
- /*
- * Setup RGB rending for a window with a monochrome visual.
- */
- static int setup_monochrome( XMesaContext c )
- {
- /* Simulate RGB in monochrome */
- c->rmult = 255;
- c->gmult = 255;
- c->bmult = 255;
- c->amult = 255;
- c->dithered_pf = c->undithered_pf = PF_1BIT;
-
- /* is it OK to hardcode these values? */
- c->pixel = 1; /* white */
- c->clearpixel = 0; /* black */
-
- return 1;
- }
-
-
- extern void init_gamma_tables( struct gl_context *c );
-
-
- /*
- * When a context is "made current" for the first time, we can finally
- * finish initializing the context.
- * Input: c - the XMesaContext to initialize
- * window - the window we're rendering into if RGB mode & PseudoColor
- *
- */
- static GLboolean initialize_context( XMesaContext c, Window window )
- {
- XGCValues gcvalues;
-
- assert( c->initialized==GL_FALSE );
-
- if (c->rgb_flag==GL_FALSE) {
- /* COLOR-INDEXED WINDOW:
- * Even if the visual is TrueColor or DirectColor we treat it as
- * being color indexed. This is weird but might be useful to someone.
- */
- c->dithered_pf = c->undithered_pf = PF_INDEX;
- c->pixel = 1;
- c->clearpixel = 0;
- c->rmult = c->gmult = c->bmult = c->amult = 0;
- }
- else {
- /* RGB WINDOW:
- * If the visual is TrueColor or DirectColor we're all set. Other-
- * wise, we simulate RGB mode using a color-mapped window.
- */
- int xclass;
- #if defined(__cplusplus) || defined(c_plusplus)
- xclass = c->visual->c_class;
- #else
- xclass = c->visual->class;
- #endif
- if (xclass==TrueColor || xclass==DirectColor) {
- (void) setup_truecolor( c, window );
- }
- else if (xclass==StaticGray && c->depth==1) {
- (void) setup_monochrome( c );
- }
- else if (xclass==GrayScale || xclass==StaticGray) {
- /*NEW*/ (void) setup_grayscale( c, window );
- }
- else if ((xclass==PseudoColor || xclass==StaticColor)
- && c->depth>=4 && c->depth<=16) {
- (void) setup_dithered_color( c, window );
- }
- else {
- error("XMesaCreateContext: can't simulate RGB mode with given visual.");
- return GL_FALSE;
- }
- }
-
- /* Now allocate the GL context */
- c->gl_ctx = gl_new_context( c->rgb_flag,
- (GLfloat) c->rmult,
- (GLfloat) c->gmult,
- (GLfloat) c->bmult,
- (GLfloat) c->amult,
- c->db_state ? GL_TRUE : GL_FALSE,
- c->share_list ? c->share_list->gl_ctx : NULL );
-
- /* Dithering is enabled by default */
- c->pixelformat = c->dithered_pf;
-
- get_drawable_size( c->display, window, &c->width, &c->height );
-
- if (c->db_state) {
- /* Double buffered */
- xmesa_alloc_back_buffer( c );
- if (c->db_state==BACK_PIXMAP) {
- c->buffer = c->backpixmap;
- }
- else {
- c->buffer = XIMAGE;
- }
- }
- else {
- /* Single Buffered */
- c->buffer = c->frontbuffer;
- }
-
- /* X11 graphics context */
- c->gc1 = XCreateGC( c->display, window, 0, NULL );
- XSetForeground( c->display, c->gc1, c->pixel );
- XSetBackground( c->display, c->gc1, c->pixel );
- XSetFunction( c->display, c->gc1, GXcopy );
- c->gc2 = XCreateGC( c->display, window, 0, NULL );
- XSetForeground( c->display, c->gc2, c->pixel );
- XSetBackground( c->display, c->gc2, c->pixel );
- XSetFunction( c->display, c->gc2, GXcopy );
- /*
- * Don't generate Graphics Expose/NoExpose events in swapbuffers().
- * Patch contributed by Michael Pichler May 15, 1995.
- */
- gcvalues.graphics_exposures = False;
- c->cleargc = XCreateGC( c->display, window, GCGraphicsExposures, &gcvalues);
- XSetForeground( c->display, c->cleargc, c->clearpixel );
- XSetBackground( c->display, c->cleargc, c->clearpixel );
- XSetFunction( c->display, c->cleargc, GXcopy );
-
- /* Initialize the row buffer XImage for use in write_color_span() */
- c->rowimage = XCreateImage( c->display, c->visual, c->depth,
- ZPixmap, 0, /*format, offset*/
- (char*) malloc(MAX_WIDTH*4), /*data*/
- MAX_WIDTH, 1, /*width, height*/
- 32, /*bitmap_pad*/
- 0 /*bytes_per_line*/ );
-
-
- c->initialized = GL_TRUE;
-
- return GL_TRUE;
- }
-
-
-
-
- /**********************************************************************/
- /***** Public Functions *****/
- /**********************************************************************/
-
-
- /*
- * Create a new XMesaContext for rendering into an X11 window.
- *
- * Input: display - X11 display
- * visinfo - X11 VisualInfo describing the colorbuffer we'll use
- * rgb_flag - GL_TRUE = RGB mode,
- * GL_FALSE = color index mode
- * db_flag - GL_TRUE = double-buffered,
- * GL_FALSE = single buffered
- * ximage_flag - GL_TRUE = use an XImage for back buffer,
- * GL_FALSE = use an off-screen pixmap for back buffer
- * share_list - another XMesaContext with which to share display
- * lists or NULL if no sharing is wanted.
- * Return: an XMesaContext or NULL if error.
- */
- XMesaContext XMesaCreateContext( Display *display,
- XVisualInfo *visinfo,
- GLboolean rgb_flag,
- GLboolean db_flag,
- GLboolean ximage_flag,
- XMesaContext share_list )
- {
- XMesaContext c;
-
- /* allocate xmesa_context struct initialized to zeros */
- c = (struct xmesa_context *) calloc( 1, sizeof(struct xmesa_context) );
- if (!c) {
- return NULL;
- }
-
- c->rgb_flag = rgb_flag;
- c->share_list = share_list;
-
- /* X stuff */
- c->display = display;
- c->visual = visinfo->visual;
- c->depth = visinfo->depth;
- c->shm = check_for_xshm( display );
- c->swapbytes = GL_FALSE;
-
- /* Double buffering configuration */
- if (db_flag) {
- if (ximage_flag) {
- c->db_state = BACK_XIMAGE;
- }
- else {
- c->db_state = BACK_PIXMAP;
- }
- }
- else {
- c->db_state = 0;
- }
-
- /*XSynchronize( display, 1 );*/ /* This makes debugging X easier */
-
- return c;
- }
-
-
-
-
- void XMesaDestroyContext( XMesaContext c )
- {
- if (c->gl_ctx) gl_destroy_context( c->gl_ctx );
-
- if (c->gc1) XFreeGC( c->display, c->gc1 );
- if (c->gc2) XFreeGC( c->display, c->gc2 );
- if (c->cleargc) XFreeGC( c->display, c->cleargc );
-
- if (c->backimage) {
- #ifdef SHM
- if (c->shm) {
- XShmDetach( c->display, &c->shminfo );
- XDestroyImage( c->backimage );
- shmdt( c->shminfo.shmaddr );
- }
- else
- #endif
- XDestroyImage( c->backimage );
- }
- if (c->backpixmap) {
- XFreePixmap( c->display, c->backpixmap );
- }
- if (c->rowimage) {
- free( c->rowimage->data );
- c->rowimage->data = NULL;
- XDestroyImage( c->rowimage );
- }
- free( c );
- }
-
-
-
- /*
- * Bind an X/Mesa context to an X window.
- */
- GLboolean XMesaBindWindow( XMesaContext c, Window w )
- {
- if (c->buffer==c->frontbuffer) {
- c->buffer = w;
- }
- c->frontbuffer = w;
- if (!c->initialized) {
- if (!initialize_context( c, w )) {
- return GL_FALSE;
- }
- }
- return GL_TRUE;
- }
-
-
-
- /*
- * Bind an X/Mesa context to an X pixmap.
- */
- GLboolean XMesaBindPixmap( XMesaContext c, Pixmap p )
- {
- if (c->buffer==c->frontbuffer) {
- c->buffer = p;
- }
- c->frontbuffer = p;
-
- if (!c->initialized) {
- int xclass;
- #if defined(__cplusplus) || defined(c_plusplus)
- xclass = c->visual->c_class;
- #else
- xclass = c->visual->class;
- #endif
- if (c->rgb_flag && xclass==PseudoColor) {
- /* Error, there isn't enough information carried in a pixmap */
- /* to initialize the context. Specifically, we need to know */
- /* the colormap at this point for this configuration. */
- return GL_FALSE;
- }
- if (!initialize_context( c, p )) {
- return GL_FALSE;
- }
- }
- return GL_TRUE;
- }
-
-
-
- GLboolean XMesaMakeCurrent( XMesaContext c )
- {
- if (c) {
- if (!c->initialized) {
- return GL_FALSE;
- }
- gl_set_context( c->gl_ctx );
- XMesa = c;
-
- xmesa_setup_DD_pointers();
-
- if (XMesa->gl_ctx->Viewport.Width==0) {
- /* initialize viewport to window size */
- gl_viewport( 0, 0, XMesa->width, XMesa->height );
- CC.Scissor.Width = XMesa->width;
- CC.Scissor.Height = XMesa->height;
- }
- }
- else {
- /* Detach */
- XMesa = NULL;
- }
- return GL_TRUE;
- }
-
-
-
- XMesaContext XMesaGetCurrentContext( void )
- {
- return XMesa;
- }
-
-
-
- /*
- * Perform byte swapping on an XImage if the host and server use a different
- * byte ordering.
- */
- static void swap_image_data( XImage *img )
- {
- register GLuint i, j, *ptr4, p;
-
- if (img->bits_per_pixel==32) {
- for (i=0;i<img->height;i++) {
- ptr4 = (GLuint *) (img->data + i*img->bytes_per_line);
- for (j=0;j<img->width;j++) {
- p = ptr4[j];
- ptr4[j] = ((p & 0xff000000) >> 24)
- | ((p & 0x00ff0000) >> 8)
- | ((p & 0x0000ff00) << 8)
- | ((p & 0x000000ff) << 24);
- }
- }
- }
- /* 12-bit??? */
- }
-
-
- /*
- * Copy the back buffer to the front buffer. If there's no back buffer
- * this is a no-op.
- */
- void XMesaSwapBuffers( void )
- {
- if (XMesa->db_state) {
- if (XMesa->backimage) {
- /* Copy Ximage from host's memory to server's window */
- #ifdef SHM
- if (XMesa->shm) {
- XShmPutImage( XMesa->display, XMesa->frontbuffer,
- XMesa->cleargc,
- XMesa->backimage, 0, 0,
- 0, 0, XMesa->width, XMesa->height, False );
- /* wait for finished event??? */
- }
- else
- #endif
- {
- if (XMesa->swapbytes) {
- swap_image_data( XMesa->backimage );
- }
- XPutImage( XMesa->display, XMesa->frontbuffer,
- XMesa->cleargc,
- XMesa->backimage, 0, 0,
- 0, 0, XMesa->width, XMesa->height );
- }
- }
- else {
- /* Copy pixmap to window on server */
- XCopyArea( XMesa->display,
- XMesa->backpixmap, /* source drawable */
- XMesa->frontbuffer, /* dest. drawable */
- XMesa->cleargc,
- 0, 0, XMesa->width, XMesa->height, /* source region */
- 0, 0 /* dest region */
- );
- }
- }
-
- XSync( XMesa->display, False );
- }
-
-
-
- /*
- * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
- * is a way to get "under the hood" of X/Mesa so one can manipulate the
- * back buffer directly.
- * Output: pixmap - pointer to back buffer's Pixmap, or 0
- * ximage - pointer to back buffer's XImage, or NULL
- * Return: GL_TRUE = context is double buffered
- * GL_FALSE = context is single buffered
- */
- GLboolean XMesaGetBackBuffer( Pixmap *pixmap, XImage **ximage )
- {
- if (XMesa->db_state) {
- if (pixmap) *pixmap = XMesa->backpixmap;
- if (ximage) *ximage = XMesa->backimage;
- return GL_TRUE;
- }
- else {
- *pixmap = 0;
- *ximage = NULL;
- return GL_FALSE;
- }
- }
-
-
-